Toy Corner

Review of the Werewords Game

Mar 22, 2024

Review of the Werewords Game

Some of the best games are the ones that are so simple to play. Werewords is certainly one of them. This game has it all, from a mixture of guesswork, strategy, quick thinking and deceiving one another. 

With various roles to play, from the Master Insider to the Commons, and an array of words to guess, there's always a new challenge around the corner. And with the integration of a handy app, the game becomes even more engaging and dynamic. Let's dive in and see what makes Werewords a game worth playing.

 

Gameplay Overview

Unravelling the heart of Werewords requires a tight grasp of its gameplay elements. It's not merely about guessing words or unmasking secret roles - Werewords introduces a dynamic environment where the rhythm and rules can shift based on your group's abilities.

At the heart of Werewords is a game of inquiry and intuition. It revolves around a magic word each round, a word that you and your friends must work together to figure out. Aided by an array of roles and the nimble flexibility of the companion app, convergence on the magic word before time elapses is the goal. You'll ask questions, give responses, tip-toe around truths, and seek to uncover secrets, sparking curiosity and dialogue. And with scalable difficulty levels to suit your group - reaching from Ridiculous difficulty with baffling options like Spiro Agnew - Werewords accommodates all kinds of fun!

The fabric of Werewords is woven from an enticing collection of roles. From the Mayor entrusting a magic word and skilfully guiding villagers, or the Werewolf attempting to muddle the puzzle, to the Seer that knows the answer but can't give it away. Each role introduces unique responsibilities and strategies, infusing the gameplay experience with an edgier feel.

This assortment of roles, printed on 1/2 thick cardboard tiles, along with yes/no/maybe tokens for tracking correct and incorrect answers, enhances the tangibility of the gameplay. The role of the Mayor is uniquely engaging; keeping a watchful eye on progress, managing a tray of tokens, and ensuring the balance of the game state using a free iOS/Android app.

Setup and Components

No board game is complete without its physical elements. Werewords contains several components, all vital for a rewarding gameplay experience.

First, you'll find dozens of cardboard tiles neatly tucked wait ready to direct the game's trajectory. These tiles add a tangible, tactile aspect I enjoy.

Next, we find the essential tokens, which are used to mark answers and questions throughout the game. They're lightweight and easily handled, offering a stress-free gaming session.

Finally, the focal point of Werewords, an indispensable mobile app. Without delving into comparisons, I can confidently say that I vastly prefer this app over traditional theme cards one might encounter in similar games. It's easy to see the word, well-implemented and offers a plethora of word options.

Setting up Werewords is a breeze, primarily thanks to the integrated app, which doubles as a facilitator for game setup.

The first task is to assign roles. Every player gets a specific role like the Mayor, Werewolf, or Seer, each offering different responsibilities and game strategies.

Then, the app provides a word for the Mayor - the magic word players will strive to unearth. And that's not all, the application also aids in-game balance, ensuring an even playing field for all participants.

There's also a customisation option for word lists, which means you can modify the gameplay to fit your group. The app even offers varying difficulty levels. Take it from me, there's nothing like the thrill of attempting the 'Ridiculous' difficulty level and ending up with a word like 'Spiro Agnew' in play.

However, don't be aware of the simplicity of the setup process. The game may be easy to set up and play, but it's engaging in its dynamics, fast-paced in its execution and will surely keep you on your toes. Plus, it's portable, meaning you can take your game night wherever you wish.

Playing the Game

Setting up Werewords and diving into gameplay is a breeze, with the game's sturdy components and well-structured app taking centre stage. The heart of the game lies in strategy, effective questioning, and clever deception.

As the Mayor, I start the round and pick a magic word from the app. We've got anywhere from four to ten players, occasionally even eleven with the app. Here my strategy is in the questions I ask and how I guide my fellow villagers, all in a bid to uncover who's working against us, the hidden werewolf. If I were the werewolf, my sole focus would be on outwitting the villagers and making sure they never guess the magic word.

We have quick turns and, to my surprise, some folks in larger games have a hard time keeping their secrecy. The game has its complexity with additional roles like the beholder and minion but they don't detract from the fun. This game is engaging, fast-paced, and portable for game nights anywhere.

Successful communication in Werewords involves balancing the revelation or masking of player roles through questions. The right tokens aid players in tracking who's been beneficial. The game, centred around guessing, brings excitement through correctly identifying the magic word or the werewolf successfully deceiving villagers. Despite some challenges with word difficulties and occasional unsatisfying rounds, persisting is rewarding as one can customise their experience using custom word lists from the game's website and a large word bank from its app.

Final Thoughts

I have played Werewords several times now and I think this is an ideal party game, as it is quick to set up, many people can play at once, it will be engaging for both gamers and non-gamers and it is a very fast game so it keeps everybody engaged. 

The app is a great addition to the game as it has over 10000 words to deduce, which provides you with endless replayability and you can choose the difficulty of the word, which helps when you want to play with children. If there is one negative that I would say it is that even though it says 4 players can play, I find it to be a little too low of a number due to one player being the mayor, I would highly recommend this to be used as a party game due to this.